After that, big-budget video games collectively calcified around its central dilemma. People were discussing this idea under different terms long before the phrase exploded in 2007, in part due to an oft-cited blog post by game designer Clint Hocking that used the phrase. The term references the disconnect between what players do in a video game ( ludo is Latin for “play”) and the story that the game tells (narrative). ![]() The Last of Us Part 2 punctuates one of the longest, strangest debates in video games: the 13-year discussion of ludonarrative dissonance.
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